If it’s 2am, but you haven’t gone to bed yet, is it still Monday?  I say yes!

Anyhow, another Monday is here and I’m dissatisfied with my progress.  I was busy on another job last week, so I didn’t get to put as much time in as I would have liked.

I did get a very basic dialogue system going.  I can now add lines to objects, save them, and edit them in the inspector.  I still have no idea how I’m going to handle conversations.  I mean, I have ideas, but I’m not sure how to implement them.

The way the dialogue system works is that all the lines are wrapped in a dialogue object.  I’ll probably try to expand this idea so that a dialogue object contains all the lines of a conversation.  Then, I’d just have to reference a single object.  If I did it that way, I might be able to get away just using an external tool and then put a reference into Unity manually.  It’d be a pain, and it wouldn’t be very user friendly, but it’s an idea.

I’m going to try not to get too bogged down with the details right now.  I have a feeling a lot of things are going to change.  I just want to get things working on a very basic level for now.

My plan for this week is: 1) to keep working on the story. 2)Make a good amount of progress on a conversation system. And 3)build a quick test scene that’ll allow me to test things and start developing an idea for workflow.

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