It’s Monday again!

Well, I redid everything yet again.  This’ll be my fourth iteration of the same basic system.  I don’t think it’s wasted time.  I used a lot of the same ideas in the new system, and I think I’m finally satisfied with it.  It’s clean, concise, and it makes good use of how Unity works.

The previous system got really big and convoluted.  After I got to the point where I started integrating it into Unity, I realized that it had too many moving parts and too much unnecessary stuff going on…  I thought a lot about how I want things to work, and what an interaction really is in the abstract.  I decided it’s basically this:  do something, based off a condition, which causes something to happen.  (Have you picked up the key?  Pick up the key.  You picked up the key.)  That’s basically what I made in a nutshell.

Now that I’m finished with that, I’m going to spend this week on story, and really try to nail down the main character.  I have a few weeks of work left on another project I’m doing freelance work for.  I intend to spend a lot more time on the game after that, but we’ll see how it goes.  It’s hard to not be making money.  Stupid money.

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